Beat your Opponent
- High Concept:
Beat your Opponent
- Theme:
None
- Mandated Variety:
Input: Keyboard
Randomness: Deterministic
play style: Achiever
- Player Experience Goals:
Player should experience accomplishment
- Gameplay:
Player moves to enemy to start the game. Player then uses arrow clicks to attack.
- Prototype Goal:
Prototyping damage multipliers on attacks
- Features:
Player uses arrows key in turn based battling to survive
- Setting/Premise:
Set in Kingston, Jamaica, Nabil finds a man who wants to steal his money. They end up in a battle.
- Story:
Trying to roam the streets of Kingston as a tourist, Nabil must protect himself from harm.
- Target Audience:
Trying to reach people 12 and up.
- Play Time:
About 2 to 3 minutes.
- Strategies:
Choosing the correct option to deal the most damage
- Prototype Assets:
Did you make your prototype assets from scratch? Did you borrow them? Cite your sources here.
- Prototype Closest Other Game:
The digital prototype is similar to the physical prototype in the turn based ascept.
However I added a hub world in which the player moves around